Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
نویسندگان
چکیده
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking the problem into two passes: We render the two LOD levels individually and combine them in a separate pass afterwards. The interpolation is formulated in a way that only one level has to be updated per frame and the other can be reused from the previous frame, thereby causing roughly the same render cost as with simple non interpolated discrete LOD rendering, only incurring the slight overhead of the final combination pass. Additionally we describe customized interpolation schemes using visibility textures. The method was designed with the ease of integration into existing engines in mind. It requires neither sorting nor blending of objects, nor does it introduce any constrains in the LOD used. The LODs can be coplanar, alpha masked, animated, impostors, and intersecting, while still interpolating smoothly.
منابع مشابه
Smooth View-Dependent Rendering in Animations
View-dependent rendering allows interactive visualization of larger scenes. A well-known artifact is the popping problem in animations resulting from temporal differences in the level of detail between the view-dependent representations used in subsequent frames. We solve the popping problem by computing view-dependent representations of a scene only at every n-th frame, and smoothly interpolat...
متن کاملA GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures. We present a GPU-based approach which enables interactive rendering of large ...
متن کاملGPU-based Streaming for Parallel Level of Detail on Massive Model Rendering
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures, and does not scale well with the size of the models. We present a GPUbased pr...
متن کاملA Hybrid LOD-Sprite Technique for Interactive Rendering of Large Datasets
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image sprites (previously rendered images). Our primary application is an acceleration technique for virtual environment navigation. The LOD-sprite technique renders an initial frame using a full-resolution model of the scene ge...
متن کاملMultiresolution Interblock Interpolation in Direct Volume Rendering
We present a direct interblock interpolation technique that enables direct volume rendering of blocked, multiresolution volumes. The proposed method smoothly interpolates between blocks of arbitrary block-wise level-of-detail (LOD) without sample replication or padding. This permits extreme changes in resolution across block boundaries and removes the interblock dependency for the LOD creation ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Comput. Graph. Forum
دوره 27 شماره
صفحات -
تاریخ انتشار 2008